Girls who code :

By: Saujani, Reshma [author.]Contributor(s): Tsurumi, Andrea [illustrator.]Material type: TextTextPublisher: New York, New York : Viking, an imprint of Penguin Random House LLC, 2017Description: 168 pages : illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780425287538; 042528753XSubject(s): Women computer programmers -- Interviews -- Juvenile literature | Computer programming -- Vocational guidance -- Juvenile literature | Programming languages (Electronic computers) -- Juvenile literature | Microcomputers -- Programming -- Juvenile literature | Women computer engineers -- Juvenile literature | Computer science -- Juvenile literature | Computers -- Juvenile literature | Coding theory -- Juvenile literature | Women computer programmers | Computer programming | Programming languages (Electronic computers) | Computer programming -- Vocational guidance | Women computer programmers | Computer programs -- Vocational guidance | Occupations | Women computer programmers -- Interviews | Occupations | InterviewsGenre/Form: Interviews. | Interviews. | Juvenile works. DDC classification: 005.1023 LOC classification: QA76.2.A2 | S38 2017
Contents:
Hellow, world -- Why coding? -- How to talk to your computer -- Putting it all together -- Getting started -- Cracking the "code" -- Debugging -- Video games -- Digital art and design -- Robots -- Websites, mobile apps, and online security -- Conclusion.
Summary: Introduces the relevance of coding and shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA.
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Item type Current library Call number Status Date due Barcode Item holds
Books Main Library
Non-Fiction - General Stacks
004.082 S255 2017 Available 18345
Total holds: 0

"Reshma Saujani: founder of Girls Who Code and the creator of the national movement to closed the gender gap in tech."--Cover.

Includes index.

Hellow, world -- Why coding? -- How to talk to your computer -- Putting it all together -- Getting started -- Cracking the "code" -- Debugging -- Video games -- Digital art and design -- Robots -- Websites, mobile apps, and online security -- Conclusion.

Introduces the relevance of coding and shares down-to-earth explanations about coding principles and real-life stories of women programmers who work at such places as Pixar and NASA.

Ages 10+

Grades 4 to 6.