So, you want to be a comic book artist?

By: Amara, PhilipMaterial type: TextTextPublisher: New york : Hillsboro, Oregon : Aladdin ; Beyond Words, [2012]Edition: [Updated edition]Description: xii, 163 pages : illustrations ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781582703572 (pbk. : alk. paper); 9781582703589 (hardcover : alk. paper)Subject(s): Comic books, strips, etc. -- Authorship -- Juvenile literature | Comic books, strips, etc. -- Technique -- Juvenile literature | Cartoons and comics -- Authorship -- Juvenile literatureDDC classification: 741.5/1 LOC classification: PN6710 | .A59 2012
Contents:
So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info --Essential Comic Book Terminology.
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Item type Current library Call number Status Date due Barcode Item holds
Books Main Library
Non-Fiction - General Stacks
741.5 .A485 2012 Available 11809
Total holds: 0

So, You Wanna Be a Comic Book Artist? -- Starting a Studio and the Tools of the Trade -- Draw, Partner! Illustration Tips and Tricks -- Character Creation: From Superheroes to Villains -- Creating Stellar Stories : Comic Book Scripts -- Layout : Putting It All Together -- Copy-Shop Comics -- Self-Promotion: Getting Publicity for Your Work -- Portfolios : Submitting Your Comics to Publishers -- Beyond Comic Books : Hollywood Directing to Video Game Designing -- Resources : Recommended Industry Info --Essential Comic Book Terminology.