The debate about playing video games /

By: Seigel, RachelMaterial type: TextTextSeries: Pros and cons (Focus Readers (Firm))Publisher: Lake Elmo, MN : Focus Readers, [2018]Description: 48 pages : color illustrations ; 24 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781635175240; 1635175240; 9781635175967; 1635175968; 9781635177404; 1635177405; 9781635176681; 1635176689Subject(s): Video games -- Social aspects -- Juvenile literature
Contents:
Chapter 1 The Story of Video Games 5 -- Chapter 2 Pro: Video Games Are Educational 9 -- Chapter 3 Pro: Video Games Increase Ethical Awareness 15 -- Chapter 4 Pro: Video Games Improve Mental and Physical Health 21 -- Chapter 5 Con: Violent Video Games Promote Aggression 27 -- Chapter 6 Con: Video Games Are Addictive 33 -- Chapter 7 Con: Video Games Can Cause Health Problems 39.
Summary: Presents the pros and cons of video games and how they affect children, society, and levels of violence.
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Item type Current library Call number Status Date due Barcode Item holds
Books Main Library
Junior Nonfiction (JN)
JN 794.8 .S459 2018 Checked out 03/07/2024 32804
Total holds: 0

Includes bibliographical references (page 48) and index.

Chapter 1 The Story of Video Games 5 -- Chapter 2 Pro: Video Games Are Educational 9 -- Chapter 3 Pro: Video Games Increase Ethical Awareness 15 -- Chapter 4 Pro: Video Games Improve Mental and Physical Health 21 -- Chapter 5 Con: Violent Video Games Promote Aggression 27 -- Chapter 6 Con: Video Games Are Addictive 33 -- Chapter 7 Con: Video Games Can Cause Health Problems 39.

Presents the pros and cons of video games and how they affect children, society, and levels of violence.