Awesome minds :

By: Arbona, Alejandro [author.]Contributor(s): O'Mara, Chelsea [illustrator.]Material type: TextTextPublisher: Baltimore, MD : Duo Press, [2018]Description: 176 pages : color illustrations ; 21 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9781947458222 (hardcover ; alk. paper); 1947458221 (hardcover ; alk. paper)Subject(s): Video game designers -- Biography -- Juvenile literature | Video games -- History -- Juvenile literatureAdditional physical formats: Online version:: Awesome minds.
Contents:
Everything started ... as a game -- You need coins. a lot of coins -- Let's play at home -- The Super Nintendo vs. Sega genesis slugfest -- Game over for Nintendo? -- Hello Xbox -- Gaming and learning -- Let's create new worlds, on a PC -- New century, new rules -- Art and the future of video games -- If you want to be a game designer.
Summary: Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade sensation video game Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our hand-held devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games-- Provided by publisher.
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Item type Current library Call number Status Date due Barcode Item holds
Books Main Library
Junior Nonfiction (JN)
JN 794.8 .A666 2018 Available 32818
Total holds: 0

Includes bibliographical references and index.

Everything started ... as a game -- You need coins. a lot of coins -- Let's play at home -- The Super Nintendo vs. Sega genesis slugfest -- Game over for Nintendo? -- Hello Xbox -- Gaming and learning -- Let's create new worlds, on a PC -- New century, new rules -- Art and the future of video games -- If you want to be a game designer.

Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade sensation video game Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our hand-held devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games-- Provided by publisher.

Ages 8-12.

Grades 4 to 6.