Dungeon master's guide.

Contributor(s): Mearls, Mike [lead designer.] | Crawford, Jeremy [lead designer,, handbook lead.] | Perkins, Christopher, 1968- [handbook lead.] | Wyatt, James, 1968- [handbook lead.] | Schwalb, Robert J [designer.] | Thompson, Rodney [designer.] | Lee, Peter [designer.] | Gray, Scott Fitzgerald [editor.] | Carter, Michele [editor.] | Sims, Chris [editor.] | Wilkes, Jennifer Clarke [editor.] | Wizards of the Coast, IncMaterial type: TextTextSeries: Dungeons & dragonsPublisher: Renton, WA : Wizards of the Coast, 2014Edition: Fifth editionDescription: 320 pages : color illustrations, color maps ; 29 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 9780786965625 (hardcover); 0786965622 (hardcover)Other title: D&D dungeon master's guide [Cover title] | Dungeons & dragons : dungeon master's guide [Spine title]Subject(s): Dungeons and Dragons (Game) -- Handbooks, manuals, etc | Dungeons and Dragons (Game) -- Rules | Fantasy games -- Handbooks, manuals, etcGenre/Form: Handbooks and manuals. LOC classification: GV1469.62.D84 | D827 2014
Contents:
A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.
Production credits: D&D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes.Summary: This book contains tools a Dungeon Master needs to provide stories and game play. An resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.
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Includes index.

"Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover.

A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration.

D&D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes.

This book contains tools a Dungeon Master needs to provide stories and game play. An resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game.