So, you wanna be a comic book artist? /
Material type: TextPublisher: Hillsboro, Or. : Beyond Words : Distributed to the trade by Publishers Group West, [2001]Copyright date: ©2001Description: 139 pages : illustrations ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 1582700583Subject(s): Comic books, strips, etc. -- Authorship | Comic books, strips, etc. -- Technique | Cartoons and comics -- Authorship | Drawing -- TechniqueGenre/Form: Juvenile literature. DDC classification: 808/.066741Item type | Current library | Call number | Status | Date due | Barcode | Item holds |
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Books | Main Library | JN 808 .A485 2001 (Browse shelf (Opens below)) | Available | 22488 |
So, you wanna be a comic book artist? -- Starting a studio and the tools of the trade -- Draw, partner! Illustration tips and tricks -- Character creation: from superheroes to villains -- Creating stellar stories: comic book scripts -- Layout: putting it all together -- Zines: copy-shop comics -- Self-promotion: getting publicity for your work -- Portfolios: submitting your comics to publishers -- Beyond comic books: Hollywood directing to video games designing -- Resources: recommened industry info -- Essential comic book terminology.
Explains to readers how to create their own superheroes, write their own storylines, and get their comics published.