000 | 01163nam a22003738i 4500 | ||
---|---|---|---|
999 |
_c12700 _d12700 |
||
001 | 021674330 | ||
003 | UkOxU | ||
005 | 20200713151838.0 | ||
008 | 181205s2019 enka j 000|0|eng|d | ||
015 |
_aGBB930040 _2bnb |
||
016 | 7 |
_a019252167 _2Uk |
|
020 | _a9781786376923 | ||
035 | _a(Uk)019252167 | ||
035 | _a(StEdALDL)1/3778994 | ||
040 |
_aStDuBDS _beng _erda _cStDuBDS _dUkOxU |
||
049 | _aCROBAR | ||
082 | 0 | 4 |
_a794.8151 _223 |
100 | 1 |
_aHolmes, Kirsty, _eauthor. _916656 |
|
245 | 1 | 0 |
_aLearn the language of video games / _cKirsty Holmes. |
264 | 1 |
_aKing's Lynn : _bBookLife, _c2019. |
|
300 |
_a1 volume : _billustrations (colour) ; _c30 cm. |
||
336 |
_atext _2rdacontent |
||
336 |
_astill image _2rdacontent |
||
337 |
_aunmediated _2rdamedia |
||
338 |
_avolume _2rdacarrier |
||
490 | 0 | _aDe:Code | |
500 | _aBook band: Dark blue. | ||
521 | _a7-9. | ||
650 | 0 |
_aVideo games _xDesign _vJuvenile literature. _91693 |
|
650 | 0 |
_aVideo games _vTerminology _vJuvenile literature. _916657 |
|
650 | 0 |
_aCoding theory _xTerminology _vJuvenile literature. _916658 |
|
942 |
_2ddc _cBK |