TY - BOOK AU - Mearls,Mike AU - Crawford,Jeremy AU - Perkins,Christopher AU - Wyatt,James AU - Schwalb,Robert J. AU - Thompson,Rodney AU - Lee,Peter AU - Gray,Scott Fitzgerald AU - Carter,Michele AU - Sims,Chris AU - Wilkes,Jennifer Clarke ED - Wizards of the Coast, Inc. TI - Dungeon master's guide T2 - Dungeons & dragons SN - 9780786965625 (hardcover) AV - GV1469.62.D84 D827 2014 PY - 2014/// CY - Renton, WA PB - Wizards of the Coast KW - Dungeons and Dragons (Game) KW - Handbooks, manuals, etc KW - Rules KW - Fantasy games KW - Handbooks and manuals KW - lcgft N1 - Includes index; "Everything a Dungeon Master needs to weave legendary stories for the world's greatest roleplaying game"--Cover; A world of your own -- Creating a multiverse -- Creating adventures -- Creating nonplayer characters -- Adventure environments -- Between adventures -- Treasure -- Running the game -- Dungeon master's workshop -- Appendix A: Random dungeons -- Appendix B: Monster lists -- Appendix C: Maps -- Appendix D: Dungeon Master inspiration; D&D lead designers, Mike Mearls, Jeremy Crawford ; Dungeon master's guide leads, Jeremy Crawford, Christopher Perkins, James Wyatt ; designers, Robert J. Schwalb, Rodney Thompson, Peter Lee ; editors, Scott Fitzgerald Gray, Michele Carter, Chris Sims, Jennifer Clarke Wilkes N2 - This book contains tools a Dungeon Master needs to provide stories and game play. An resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and advice from the game's experts. Created as part of a massive public playtest involving more than 170,000 fans of the game ER -